#include "OneTooth.h"

OneTooth::OneTooth(void)
{
}

OneTooth::~OneTooth(void)
{
}

BaseTooth* OneTooth::spriteWithTexture(CCTexture2D* aTexture)
{
    OneTooth* oneTooth = new OneTooth();
    oneTooth->initWithTexture( aTexture );
    oneTooth->autorelease();
    
    return oneTooth;
}